![]() The game records various data such as time spent collecting/placing the objects and how far the distance between objects’s original position and the new position are. The map is separated into two playing fields with three different sets of positions for the objects. Memory Master is a simple game utilizing the in-built terrain editor of Unity. ![]() The closer he places the items to their original position, the more points he gets. After he has collected everything, he needs to go back and place the items at their appropriate place. His objective is to collect different objects (letters and numbers). The premise of the game is simple: influenced by similar studies ( Parallel striatal and hippocampal systems for landmarks and boundaries in spatial memory & Evidence for grid cells in a human memory network) it should allow the test person to navigate a open 3D space with various landmarks. It started when I was contacted by a researcher from Aarhus University, Rasmus Aamand Olesen (Department of Biologiocal Sciences and Center for Functionally Integrative Neuroscience) who wanted to do a scientific research about 3D game environments and their influence on the human brain’s spatial awareness and memory. Memory Master is a Unity prototype I developed during the Summer of 2011. About this project: Videogames make you better at navigating in real life.
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